Conjuror Development Announcement


Strife: The Expanse post-launch development has begun! And it is with great excitement I get to announce the first-post launch unit: The Conjuror!

Flavour:

The Conjuror is a dark caster, controlling occult magic long since forbidden. This dark magic gives great power, but at the cost of one's life force.


Design Goals:

Currently the only unit that interacts with other units' stats is the Shaman, who is able to debuff enemy unit defences substantially and preventing tanky units from being overly strong. However, even with the Shaman's push to go wide, there still seems to be a lot of favor for high defence high health total units. To remedy this the Conjuror will interact with both the attack and defence stat in order to encourage a more weenie/squishy meta. Furthermore a high risk high reward unit is always a good addition to raise the skill cap.

Current Mechanics (Alpha):

Currently the Conjuror casts a spell hitting all units adjacent with a buff/debuff that increases their attack by 3 but lowers their defence by 5 permanently. This will hit allies and enemies allowing you to use this as a high risk spot debuff on enemy units in a pinch, or a way to buff your weenies up. The cooldown is currently 3 turns, however it may need to be scaled with map size to prevent archers from reaching insane attack levels on longer maps.

Finishing Up:

Still plenty of ideas and design space for new units. I have 2 more ideas at the front of my brain for units I really want to add, as well as some additional mechanics to promote movement in matches. More to come!

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