Strife: The Expanse Christmas Development Update


First and foremost merry Christmas!

It's been a very busy past month and a bit since I started working on Strife: The Expanse. Its been even longer since I've given an update on development. Well overall it's going great! Many new features are being implemented, and a one unit demo is expected to be available sometime in the not so distant future.

Recent Developments:

Units can be placed and selected! Each team will have an area to place their units (in each corner of the map). After all units are placed, players can select a unit (on their turn) and then that unit's highlight will change and the possible positions it can move to will be highlighted in a different color. 

I also felt at this time it was a good moment to show off the UI in order to show the breadth of features that are currently aimed for at launch.  UI for settings for bot players for single player and co-op/mixed multiplayer will be added later when there is more certainty that it can be supported at launch and when the implementation becomes clearer.

Short Term Plans

Currently the focus is on getting units moving to specific tiles and attacking each other. Due to the way I've coded the game, all of this is currently being done with M&K control schemes, however I'll be able to rapidly adapt it to controller and VR. The controls may end up being slightly different but I'm optimistic I'll be able to find a way to unify the different ways to play in a streamlined fashion. 

Once the units can all run around and kill each other, I'll be doing a few mock matches with the single placeholder units, and if it all works I'll be able to expand the roster and being adding special attacks, buffs, debuffs etc. 

In Closing:

Overall I'm very happy with where the game has gotten. Between learning VR, how to implement online gameplay, and procedural generation,  I am very excited to see where we end up.

Now I'm going to stop working and enjoy my Christmas! Merry Christmas to all you readers!

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